Aftertrace
Scout a hidden route. When the shore resets, your map remembers. Return with the ember.
Tap or click a neighbouring tile. A crack ends the attempt, but Rewind restores your position and step allowance while keeping the discoveries on your map. Find the diamond signal before reaching E.
The first crossing is reconnaissance. Tap Carry, then guide an ember along the route you learned. Three shores grow more tangled, rewarding what you remember from earlier attempts.
Rewind keeps your map. Forget clears the current shore. Again starts a fresh journey after the final delivery. Sound can be switched off.
Three shores. Short sessions. Tap or click to play.



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